Friday, 19 May 2017

Changing Directions

Paid a visit to the Carronade show last weekend and bought a box of Kallistra hex boards.  Got the desert transition ones as half my troops are for arid regions, the other half for temperate. Going over to hex-based gaming is something I've been pondering on for some time.  My interest has mainly been inspired by the 'Command and Colours' series of boardgames, Ancients and Napoleonics.

The upshot is that I've decided to convert movement and shooting ranges in my most used rules (HOTT, DBA, DBR and One Hour Wargames) to hexes, so no more measuring.  At the same time, dice are out in favour of dominoes.  The idea is to use the C & C cards system beside the mentioned rules.  I'm a solo player so anything is possible.  An opportunity also to sort out my DBA ancients as they've become a bit mixed up over the years, a guy with a pointy stick is pretty much like some other guy with a pointy stick.

Ancients first.  What I needed was a pretty straightforward fight between two fairly evenly matched opponents.  The Command & Colours website provided this one, Syracusans v Athenians.  Just right as I have both armies for DBA.  Twelve element armies to start.

Translating the map onto my Kallistra boards gave,
A four by five arrangement using twenty boards, the one left over being the high ground bottom left. The DBA armies fitted the scenario well except for the troops circled red on the original map; so the Syracusans got a couple of artillery pieces to compensate.
Just got the cards to deal out then battle can begin.  

Not doing an AAR, game went very smoothly, no hiccups and a 5-1 win for Athens.  Going to re-configure hex boards to match Command and Colors board for the next fight, see how that works.

Tuesday, 16 May 2017

HOTT Space Marines

What we have here are 2nd Edition Games Workshop Dark Angels Space Marines. Mostly painted by my son some 15 years ago. They made a brief foray onto a gaming table and were then consigned to a cupboard - it was ever thus.

After completing three 40K armies for HOTT I persuaded myself that I needed a fourth to even things up, so these guys came to mind.

Basing was the first issue, I didn't want to remove them all from their original GW bases and stick them on multiple bases as previously with the others.  Using movement trays came to mind and Warbases had the exact thing I was after, albeit having a larger frontage than the 60mm convention already used.  Not adhering to the basing requirements of the HOTT rules doesn't bother me in the slightest as I'm a solo gamer, so don't care.

Some may not agree with how I've designated them within HOTT but this is how I saw it. Each base, single or multiple fights to its designation as for other HOTT armies. The army comprises:

Company Commander and Standard Bearer - Hero General, 4 pts.

Tech Marine, Blade 2pts; Chaplain, Cleric, 3 pts; Apothecary, Magician 4pts; Librarian Paladin, 4 pts.

Scout Squad - 2 bases Warband, 4 pts; one Vindicare, Sneaker 3 pts or Lurker 1pt.

Assault Squad - three flyers, 6 pts.

Three Tactical Squads, each comprising:
  • Sergeant and special weapon - Blade 2 pts.
  • Heavy Weapon - Artillery, 3pts.
  • Two fire team bases - Shooters - 4 pts.
9 points per squad, giving 27 in total.

The whole army total comes to 57 points, so plenty to play around with and gives variations in composition for different scenarios.

The whole lot looks like: